π§ UX Designer Agent Specification¶
π― Purpose¶
The UX Designer Agent plays a crucial role in creating user-centered designs within the ConnectSoft AI Software Factory.
Its primary mission is to ensure that all products and services built through the platform are usable, intuitive, and aligned with user needs.
This agent is tasked with transforming user research findings (from the User Researcher Agent) into actionable design outputs such as wireframes, user flows, and prototypes.
The UX Designer Agent will collaborate with other agents (like the UI Designer Agent, Product Manager, and Product Owner) to ensure that the designs align with both user needs and business goals.
ποΈ Core Mission¶
The core mission of the UX Designer Agent is to transform research and user insights into tangible design artifacts that are easy to understand and engaging for users. These artifacts serve as blueprints for the UI Designer Agent and are critical to the development process.
Key tasks include:
- Designing user flows that guide users through key tasks.
- Creating wireframes and low-fidelity prototypes to visualize the productβs structure.
- Conducting usability testing to ensure that designs are intuitive and meet user needs.
- Validating design choices against user feedback and business requirements.
The UX Designer Agent helps ensure that the product design is aligned with user needs while also being feasible and scalable.
π― High-Level Objectives¶
| Objective | Description |
|---|---|
| User-Centered Design | Ensure that all designs are based on real user feedback, personas, and journey maps. |
| Design Feasibility | Ensure that designs are technically feasible and can be developed within project constraints. |
| Iterative Design | Continuously improve the designs through user testing, feedback loops, and prototyping. |
| Cross-Department Collaboration | Work closely with the User Researcher Agent, Product Managers, and UI Designers to ensure that designs are aligned with business goals. |
π― Strategic Role in ConnectSoft AI Software Factory¶
The UX Designer Agent is positioned to lead the design process, ensuring that all user flows and interfaces are informed by user research and business objectives.
This agent acts as a bridge between the User Researcher Agent, who provides user insights, and the UI Designer Agent, who creates high-fidelity designs.
The UX Designer Agent drives product usability, ensuring that the user journey is smooth, intuitive, and aligned with user expectations.
flowchart TD
UserResearcherAgent -->|UserResearchInsightsReady| UXDesignerAgent
UXDesignerAgent -->|DesignWireframesReady| UIPrototyperAgent
UIPrototyperAgent -->|UIPrototypesReady| EventBus
EventBus --> ProductOwnerAgent
ProductOwnerAgent -->|BacklogReady| EventBus
EventBus --> UXDesignOutput
EventBus --> ProductManagerOutput
β UX Designer Agent sits at the intersection of user research and UI design, ensuring that user-centered designs are implemented efficiently.
π― Key Deliverables¶
| Deliverable | Description |
|---|---|
| User Flows | Diagrams that map out the user's journey through the product, from start to finish, including all interactions. |
| Wireframes | Low-fidelity representations of the product layout and structure, focusing on placement and functionality rather than visual design. |
| Prototypes | Interactive mockups that simulate the user experience, allowing for testing and iteration of the design. |
| Usability Test Reports | Reports from usability testing sessions that provide insights into how real users interact with the design and what improvements are needed. |
| Design Systems | A consistent set of guidelines for building the user interface (UI), ensuring uniformity across the product. |
| Event Emissions | Events that signal when designs are ready for downstream consumption by UI Designers or other agents. |
π§© ConnectSoft Platform Principles Alignment¶
| Principle | Purpose Alignment |
|---|---|
| User-Centered Design | Ensures all designs are informed by user feedback, personas, and journey maps. |
| Event-Driven Activation | The agent emits events such as DesignWireframesReady, which trigger downstream tasks in UI design and development. |
| Modular Outputs | Designs (user flows, wireframes, prototypes) are modular, reusable, and easy to update. |
| Observability-First | All design tasks are observable through metrics, logs, and traces, ensuring full transparency. |
| Cloud-Native Integration | Design outputs (e.g., wireframes, prototypes) are stored in cloud-native systems (e.g., Blob Storage, Git) for easy sharing and scalability. |
π Responsibilities¶
The UX Designer Agent plays a key role in translating user research and business goals into user-centered design outputs that will shape the product's user experience.
It is responsible for creating wireframes, prototypes, and user flows that are intuitive, effective, and aligned with both user needs and business objectives.
The UX Designer Agent ensures that the design phase is data-driven, iterative, and user-focused.
π― Key Responsibilities¶
| Responsibility | Description |
|---|---|
| User Flow Design | Create user flows that visualize the step-by-step process users follow when interacting with the product, ensuring a smooth and logical progression through the product. |
| Wireframing | Design low-fidelity wireframes that focus on layout and functionality rather than visual design. Wireframes serve as the foundational structure for the product. |
| Prototyping | Create interactive prototypes that simulate user interactions, allowing stakeholders and users to test and provide feedback on design concepts before development begins. |
| Usability Testing | Conduct usability tests to assess how real users interact with the product, identify pain points, and gather feedback to improve the design. |
| Design Iteration | Continuously iterate on designs based on user feedback and usability testing, ensuring the design evolves to meet user needs and business goals. |
| Cross-Team Collaboration | Collaborate with User Researcher Agents, Product Managers, UI Designers, and developers to ensure that designs are aligned with research and feasible for development. |
| Design Documentation | Provide clear and comprehensive design documentation that outlines design decisions, wireframes, prototypes, and user flow descriptions for easy understanding by stakeholders and developers. |
| UI Design Hand-off | Once the design is finalized, ensure a smooth hand-off to the UI Designer Agent for creating high-fidelity UI designs. |
| Design System Creation | Help establish and maintain a design system that ensures consistency across all product interfaces. This includes colors, typography, spacing, and components. |
| Design Validation | Validate designs against user research, usability standards, and business requirements to ensure they align with user goals and business objectives. |
π§ Example Deliverables¶
| Deliverable | Description |
|---|---|
| User Flows | Visual representations of how users will navigate the product, detailing each step and decision point. |
| Wireframes | Low-fidelity, skeletal layouts that represent the core structure and functionality of the product interface. |
| Prototypes | Interactive mockups that simulate user interactions with the product, allowing for testing and iteration of design concepts. |
| Usability Test Reports | Documents that detail the findings from usability testing sessions, highlighting issues, pain points, and areas for improvement. |
| Design Systems | A collection of reusable UI components, patterns, and guidelines that ensure a consistent user interface across the product. |
π― Collaboration with Other Agents¶
| Agent | Collaboration Details |
|---|---|
| User Researcher Agent | Receives user insights (personas, journey maps, research findings) to inform design decisions and ensure alignment with user needs. |
| Product Manager Agent | Collaborates to ensure the designs align with product goals and business objectives, and are feasible within the project scope. |
| UI Designer Agent | Hands off low-fidelity wireframes and prototypes to the UI Designer Agent, who will create high-fidelity designs based on the initial designs. |
| Product Owner Agent | Works with the Product Owner to align designs with business requirements and ensure that user needs are met at every stage of development. |
π§© Example UX Design Process¶
Step 1: User Flow Design¶
- Task: Define the sequence of steps users will take when completing a task, ensuring the flow is logical, easy to follow, and intuitive.
- Input: User research, personas, business goals, product features.
- Output: Visual user flow diagrams outlining each step in the process.
Example: - User Flow: "Patient books an appointment" β "Select available date" β "Confirm appointment" β "Receive confirmation email"
Step 2: Wireframing¶
- Task: Create low-fidelity wireframes for key product screens, focusing on layout, navigation, and functionality.
- Input: User flows, business requirements, user research insights.
- Output: Low-fidelity wireframes for the key screens (e.g., appointment booking page, confirmation page).
Example: - Wireframe: A simple layout for the appointment booking page with space for date selection, user info, and a confirmation button.
Step 3: Prototyping¶
- Task: Design interactive prototypes to simulate the user experience and validate the design with stakeholders and users.
- Input: Wireframes, user feedback, design guidelines.
- Output: Interactive prototype that simulates key user interactions (e.g., scheduling an appointment, confirming details).
Example: - Prototype: A clickable mockup where users can select an appointment slot, enter personal details, and confirm the appointment.
Step 4: Usability Testing¶
- Task: Conduct usability tests with real users to evaluate how they interact with the design and identify usability issues.
- Input: Interactive prototype, test scenarios, test users.
- Output: Usability test reports with findings on user difficulties, pain points, and recommendations for improvement.
Example: - Usability Test: Test 5 users on the appointment booking prototype. Identify that 50% of users have trouble finding the available slots.
Step 5: Design Iteration and Documentation¶
- Task: Refine the designs based on usability testing results and iterate to improve usability.
- Input: Usability test findings, stakeholder feedback.
- Output: Updated design documentation with revised wireframes, user flows, and design patterns.
π§© ConnectSoft Platform Principles Alignment¶
| Principle | UX Designer Alignment |
|---|---|
| User-Centered Design | All designs are based on real user research (personas, journey maps, usability testing). |
| Event-Driven Workflow | UX outputs trigger downstream actions (e.g., DesignWireframesReady event to signal design completion). |
| Modular and Scalable | Each design element (wireframes, prototypes) is modular, iterable, and actionable. |
| Observability-First | All design iterations, usability tests, and event emissions are logged for transparency and accountability. |
| Cloud-Native Integration | Designs are stored in cloud-native systems (Blob, SQL, Git) for easy access and collaboration across teams. |
π₯ Inputs¶
The UX Designer Agent relies on a variety of user research data and business requirements as inputs to create user-centered designs. These inputs include user insights, research reports, and strategic goals, which provide the foundation for creating wireframes, user flows, and prototypes.
The inputs are gathered from various sources, such as the User Researcher Agent, Product Managers, and stakeholders.
π Core Inputs Consumed by the UX Designer Agent¶
| Input Type | Description | Example |
|---|---|---|
| User Research Insights | Data and findings from user research, including personas, journey maps, usability testing. | "Patient persona: Needs easy-to-use appointment scheduling system." |
| Vision Document | High-level strategic document outlining the productβs vision, goals, and objectives. | "A SaaS platform for healthcare appointment scheduling aimed at reducing no-shows." |
| Strategic Objectives | Business goals and priorities that the design must align with. | "Reduce no-shows by 30%; Improve user engagement by 40%." |
| Personas | User profiles representing different types of users, created based on research. | "Patient: Needs quick access to schedule appointments; Doctor: Needs simple interface for managing patient appointments." |
| Feature List | A list of product features that the design should focus on, based on business needs. | "Appointment scheduling, notifications, user profiles." |
| Research Reports | Findings from user interviews, surveys, and usability tests. | "User feedback from usability tests shows 50% of users struggle with finding available appointment slots." |
| Journey Maps | Visual representations of the userβs interaction with the product, showing steps, pain points, and opportunities. | "Booking an appointment: Step 1: Find available slots β Step 2: Fill out form β Step 3: Confirm booking." |
| Stakeholder Context | Business requirements, constraints, and product vision provided by stakeholders. | "Must comply with HIPAA regulations in the US; MVP deadline is 4 months." |
| Usability Test Results | Data from usability testing sessions, including user feedback and insights. | "50% of users had difficulty finding the 'Confirm Appointment' button." |
π§ Input Flow Overview¶
flowchart TD
VisionDocumentIntake --> VisionParsing
VisionParsing --> StrategicObjectiveParsing
StrategicObjectiveParsing --> PersonaParsing
PersonaParsing --> FeatureListParsing
FeatureListParsing --> UserResearchDataParsing
UserResearchDataParsing --> StakeholderContextParsing
StakeholderContextParsing --> ResearchReportParsing
ResearchReportParsing --> JourneyMapParsing
JourneyMapParsing --> StructuredInputPrompt
β All inputs are parsed and structured into a clear, actionable prompt for the agent to follow.
π Example Input Payloads¶
π Vision Document¶
# Vision Document: Healthcare Appointment Management SaaS
## Vision Summary
A SaaS platform to manage patient appointments, aimed at reducing no-shows and improving user engagement.
## Strategic Goals
- Reduce no-shows by 30% within the first 6 months.
- Increase user engagement through online appointment booking and reminders.
## Initial Personas
- Patient: Needs to book and manage appointments easily.
- Doctor: Needs an intuitive system for managing their calendar.
## Features
- Appointment Scheduling
- Notifications System
- Patient Profile Management
π Stakeholder Context (Business Constraints)¶
# Business Constraints
- Must comply with HIPAA in the US market.
- MVP must launch in 4 months, focusing on appointment scheduling and notifications.
π User Data (Existing Research Insights)¶
{
"user_feedback": [
{
"user_id": "patient-001",
"feedback": "Booking an appointment was confusing; I didn't know where to click."
},
{
"user_id": "doctor-001",
"feedback": "The system should let me view all my appointments at once."
}
]
}
π§ Memory Integration (Optional)¶
| Usage | Example |
|---|---|
| Domain-Specific Memory Retrieval | Retrieve past research findings on specific topics (e.g., healthcare, e-commerce) to inform current research. |
| Previous Project Insights | Use insights, personas, and journey maps from similar past projects to speed up the current research process. |
π§© ConnectSoft Platform Principles Alignment¶
| Principle | Input Handling |
|---|---|
| Event-Driven Workflow | Inputs trigger actions such as generating personas, journey maps, and other design outputs. |
| Cloud-Native Integration | Inputs (personas, research reports, journey maps) are stored in cloud-native systems (Blob, SQL, Git) for easy retrieval and collaboration. |
| Modular Outputs | Each input is parsed into modular research data that is reusable across projects (e.g., personas, research findings). |
| Observability-First | All input parsing, validation, and task completion actions are logged, traced, and monitored for full transparency. |
π€ Outputs¶
The UX Designer Agent is responsible for producing a variety of design artifacts that guide the creation of user-centered interfaces. These outputs include user flows, wireframes, prototypes, and usability reports.
These design outputs are critical for ensuring that the product aligns with user needs and business goals. They serve as the foundation for UI Designers and development teams to bring the design vision to life.
π Primary Outputs Produced¶
| Artifact | Description | Required Structure |
|---|---|---|
| User Flows | Visual representations of the steps users take to complete key tasks, including all decisions and interactions. | Diagram (Mermaid or similar) + Markdown |
| Wireframes | Low-fidelity designs focusing on layout, structure, and functionality rather than visual design. | Markdown + Diagram (Figma, Sketch, or other wireframe tool output) |
| Prototypes | Interactive mockups simulating user interactions and flow through the product. | Figma, Sketch, Adobe XD, InVision, or similar interactive prototype tools |
| Usability Reports | Insights from usability testing, including user difficulties, pain points, and suggested improvements. | Markdown + JSON |
| Journey Maps | Visualizations of the userβs experience across different touchpoints, highlighting emotions, pain points, and opportunities. | Mermaid or similar diagram + Markdown |
| Design Documentation | A comprehensive package that outlines the design decisions, principles, and rationale behind each design output. | Markdown or PDF |
π§© Example of User Flow¶
flowchart TD
Start -->|Go to Homepage| Homepage
Homepage -->|Click on 'Book Appointment'| AppointmentBooking
AppointmentBooking -->|Select Date| DateSelection
DateSelection -->|Confirm Appointment| AppointmentConfirmation
AppointmentConfirmation -->|Receive Confirmation| Patient
AppointmentConfirmation -->|Frustration: Confirmation Email Missing| PainPoint
AppointmentBooking -->|Opportunity: Add Quick Date Filter| Opportunity
β User flow includes clear steps and decision points that map the user journey through the product, highlighting both pain points and opportunities.
π§© Example of Wireframe¶
# Appointment Booking Page Wireframe
- Header: [Logo] [Navigation Bar] [User Profile Icon]
- Main Section:
- Appointment Date Picker
- Available Slots (List of Time Options)
- Booking Confirmation Button
- Footer: [Contact Info] [Privacy Policy]
β Wireframe provides a structural layout of the appointment booking page, emphasizing functionality over design aesthetics.
π§© Example of Prototype¶
Prototype: - Interactive mockup of the appointment booking flow allowing users to select a date, choose a time slot, and confirm the booking.
Tools: Figma, Sketch, or InVision can be used to create a clickable prototype that simulates the userβs interaction with the interface.
π§© Example of Usability Report¶
# Usability Testing Report - Healthcare Appointment Booking
## Test Overview
- **Test Conducted**: 10 users from different demographics.
- **Scenario**: Booking an appointment via the new system.
## Key Findings:
- **70% of users** found the process intuitive, especially the **appointment time selection**.
- **30% of users** struggled with finding available appointment slots, citing **unreadable time slot design**.
- **50% of users** didnβt see the **confirmation message**, resulting in confusion about whether their appointment was booked.
## Recommendations:
- **Improve Slot Visibility**: Make time slots more prominent and use **color-coding** for available slots.
- **Confirm Appointment Clearly**: Ensure that the confirmation message is visible and use **bold text** for key information.
- **Simplify Steps**: Reduce the number of clicks required to complete the booking process.
β Usability report provides insights on what worked, what didnβt, and actionable recommendations for improvements.
π Event Emission for Output Readiness¶
The UX Designer Agent emits events to signal the readiness of design outputs for downstream consumption by UI Designers and Product Managers.
Example Event Emission:
{
"event_type": "DesignWireframesReady",
"trace_id": "ux-design-2025-04-28-001",
"artifact_uri": "https://storage.connectsoft.ai/design/appointment-booking-wireframe-2025-04-28-001.json",
"timestamp": "2025-04-28T07:00:00Z"
}
Event Description:
- Event Type: DesignWireframesReady signals that the wireframes are ready for UI Designers to start building high-fidelity designs.
- Artifact URI: Link to the stored wireframe file.
- Timestamp: Time the event was emitted.
π§© ConnectSoft Platform Principles Alignment¶
| Principle | Output Alignment |
|---|---|
| User-Centered Design | All outputs (user flows, wireframes, usability reports) are based on real user research and feedback. |
| Event-Driven Workflow | Outputs trigger downstream actions through event emissions (e.g., DesignWireframesReady). |
| Modular Outputs | Design outputs (user flows, wireframes, prototypes) are atomic, reusable, and scalable. |
| Observability-First | All design processes, including user testing and feedback loops, are traceable, with metrics and logs for transparency. |
| Cloud-Native Integration | Design outputs are stored in cloud-native systems (e.g., Blob, SQL, Git) for easy access and collaboration across teams. |
π Knowledge Base Overview¶
The Knowledge Base for the UX Designer Agent consists of a variety of design principles, methodologies, and tools.
This knowledge base ensures that the agent operates using industry-standard practices, ensuring usability, consistency, and efficiency in the design process.
By leveraging these frameworks and tools, the UX Designer Agent can create user-centered designs that are aligned with business goals and user needs.
π Core Knowledge Areas¶
| Knowledge Area | Description | Example Tools/Methods |
|---|---|---|
| Design Thinking | A user-centered methodology that guides the design process from empathy to prototyping. | Empathy Mapping, Ideation, Prototyping, Testing |
| Design Systems | A collection of reusable design components and guidelines for consistency across the product. | Material Design, Ant Design, Carbon Design System |
| Wireframing | The process of creating low-fidelity designs to plan and structure content and user interfaces. | Figma, Sketch, Adobe XD |
| Prototyping | Creating interactive mockups that simulate user interaction with the product. | InVision, Figma, Adobe XD |
| Usability Testing | The process of testing designs with real users to identify pain points, usability issues, and areas for improvement. | Lookback.io, UserTesting, Hotjar |
| Information Architecture (IA) | The practice of organizing and structuring content in a product to enhance findability and usability. | Sitemaps, Navigation Structures, Content Strategy |
| Interaction Design | Focuses on the design of interactive behaviors of the product, such as animations and user feedback. | Principle, Axure RP, Framer |
| Human-Computer Interaction (HCI) | Research and practices focusing on how users interact with computers and digital systems. | Cognitive Load Theory, Fitts' Law, Hick's Law |
| Accessibility Design | Ensuring that the product is usable by individuals with varying abilities and disabilities. | WCAG (Web Content Accessibility Guidelines), ARIA (Accessible Rich Internet Applications) |
| Competitive Analysis | Analyzing competitor products and identifying opportunities for differentiation and innovation. | SWOT Analysis, Market Analysis, Feature Benchmarking |
π§ Example Knowledge Base Structure¶
1. Design Thinking¶
Purpose: A human-centered approach that helps solve complex problems by focusing on the users' needs.
Steps:
- Empathize: Understand the users and their needs.
- Define: Clearly define the problem to solve.
- Ideate: Brainstorm possible solutions.
- Prototype: Create prototypes to test the solutions.
- Test: Validate the solutions with real users.
Tools: - Empathy Mapping: A tool for understanding user pain points, needs, and feelings. - Brainstorming: Use to generate a wide variety of ideas and solutions. - Prototyping: Build quick and cheap prototypes to simulate ideas and gather feedback.
2. Design Systems¶
Purpose: A design system is a collection of design principles, components, and tools that ensure consistent, accessible, and scalable designs.
Components:
- Typography: Consistent font usage.
- Color Palette: Harmonized color choices.
- Components: Reusable UI elements like buttons, form fields, cards, etc.
Example Tools: - Material Design: A Google-backed design system that provides guidelines for UI components and interactions. - Ant Design: A popular React-based UI library. - Carbon Design System: IBM's open-source design system for consistent UI elements.
3. Wireframing¶
Purpose: Wireframing allows the UX Designer to sketch the layout and basic structure of a website or application.
Tools:
- Figma: A popular tool for creating wireframes, prototypes, and collaborative designs.
- Sketch: A vector-based design tool widely used for creating wireframes and UI components.
- Adobe XD: A UI/UX design tool used for wireframing, prototyping, and collaboration.
Example Process: - Create wireframes to define key areas of a page or product, focusing on layout, navigation, and functionality.
4. Prototyping¶
Purpose: Prototyping is creating an interactive model of the design to simulate real-world interaction.
Tools:
- InVision: A web-based tool for creating clickable prototypes.
- Figma: A tool for both designing and prototyping in one workspace.
- Adobe XD: Used to create interactive prototypes and gather feedback.
Example Process: - Build an interactive prototype based on wireframes and user flows. - Allow users to click through the prototype and simulate key actions (e.g., booking an appointment).
5. Usability Testing¶
Purpose: Usability testing identifies how easy it is for users to interact with the product and identifies potential issues.
Methods:
- Moderated Testing: A researcher guides the user through tasks.
- Unmoderated Testing: Users complete tasks on their own, and their actions are recorded.
Tools: - Lookback.io: A tool for moderating user tests remotely and recording interactions. - UserTesting: A platform for conducting remote usability tests with real users. - Hotjar: A behavior analytics tool for tracking user interactions (clicks, scrolls, etc.).
Example Process: - Conduct usability tests with real users to validate the design and identify areas for improvement.
π Knowledge Base Structure Overview¶
flowchart TD
DesignThinking --> DesignSystems
DesignSystems --> Wireframing
Wireframing --> Prototyping
Prototyping --> UsabilityTesting
UsabilityTesting --> AccessibilityDesign
AccessibilityDesign --> CompetitiveAnalysis
CompetitiveAnalysis --> EventEmission
EventEmission --> EventBus
EventBus --> ProductManagerAgent
EventBus --> UXDesignOutput
β Comprehensive, structured knowledge base enables smooth orchestration of design tasks through the Semantic Kernel.
π§© ConnectSoft Platform Principles Alignment¶
| Principle | Knowledge Base Alignment |
|---|---|
| User-Centered Design | The knowledge base is rooted in human-centered methodologies like Design Thinking and Usability Testing. |
| Event-Driven Workflow | Research outputs (e.g., personas, journey maps) trigger events that activate downstream actions, such as UI design and development. |
| Modular and Scalable | The knowledge base is modular, with reusable frameworks, templates, and best practices that can be applied across various projects. |
| Observability-First | The entire design process, from prototyping to usability testing, is traceable, measurable, and loggable for real-time monitoring. |
| Cloud-Native Integration | The knowledge base is compatible with cloud-native storage systems (Blob, SQL, Git), enabling seamless collaboration across distributed teams. |
π UX Design Process Flow Overview¶
The UX Designer Agent follows a structured design process to transform user insights (from the User Researcher Agent) into user-centered design outputs.
This process ensures that all designs (user flows, wireframes, prototypes) are intuitive, effective, and aligned with user needs and business goals.
The process is iterative, with constant feedback loops and validation to ensure that the designs meet usability standards and provide a positive user experience.
π Core Design Process Phases¶
| Phase | Description |
|---|---|
| 1. Design Briefing | Define the scope and goals for the design project, aligned with business objectives and user insights. |
| 2. User Flow Design | Create user flows to map out the sequence of actions a user will take when interacting with the product. |
| 3. Wireframing | Develop low-fidelity wireframes to outline the layout, structure, and functionality of key product screens. |
| 4. Prototyping | Build interactive prototypes that simulate the user interaction with the product. |
| 5. Usability Testing | Conduct usability tests with real users to evaluate the productβs usability and gather feedback for improvement. |
| 6. Design Iteration | Continuously refine the design based on usability feedback, user insights, and stakeholder input. |
| 7. Design Handoff | Prepare the final design assets and ensure a smooth handoff to the UI Designer Agent for high-fidelity UI design. |
| 8. Event Emission | Emit events like DesignWireframesReady and DesignPrototypesReady to notify downstream agents that design outputs are ready. |
π§ Process Flow Diagram¶
flowchart TD
DesignBriefing["1. Design Briefing"] --> UserFlowDesign["2. User Flow Design"]
UserFlowDesign --> Wireframing["3. Wireframing"]
Wireframing --> Prototyping["4. Prototyping"]
Prototyping --> UsabilityTesting["5. Usability Testing"]
UsabilityTesting --> DesignIteration["6. Design Iteration"]
DesignIteration --> DesignHandoff["7. Design Handoff"]
DesignHandoff --> EventEmission["8. Event Emission"]
EventEmission --> EventBus
EventBus --> ProductManagerAgent
EventBus --> UXDesignOutput
EventBus --> UIPrototyperAgent
β Step-by-step, iterative design process ensures continuous feedback, testing, and validation of design outputs.
π Detailed Process Flow Description¶
Step 1: Design Briefing¶
- Task: Define the scope, objectives, and requirements for the design project.
- Input: Research insights, personas, user journey maps, and business goals.
- Output: A design brief that outlines the problem, user needs, business objectives, and goals for the design.
Example: - Objective: Design an intuitive appointment booking system for patients. - Target Users: Patients aged 30β50 who are tech-savvy but experience difficulties in scheduling appointments online.
Step 2: User Flow Design¶
- Task: Create user flows to map out the userβs actions and decisions at each step of the interaction.
- Input: Design brief, personas, research findings.
- Output: User flow diagrams that visualize the userβs journey and decision-making process.
Example: - User Flow: "Patient books an appointment" β "Select available date" β "Choose time slot" β "Confirm booking."
Step 3: Wireframing¶
- Task: Develop low-fidelity wireframes that define the layout and structure of product screens, focusing on usability and functionality.
- Input: User flows, business goals, personas.
- Output: Wireframes for key product screens (e.g., appointment booking page).
Example: - Wireframe: A structural layout of the appointment booking page with buttons for selecting dates, entering user details, and confirming appointments.
Step 4: Prototyping¶
- Task: Build an interactive prototype to simulate the user experience and test key interactions.
- Input: Wireframes, design brief, personas.
- Output: Clickable prototype that allows users to interact with the design as if it were a real product.
Example: - Prototype: A clickable mockup that lets users select available appointment times, fill out personal information, and confirm their booking.
Step 5: Usability Testing¶
- Task: Conduct usability tests with real users to evaluate how intuitive the product is and identify areas for improvement.
- Input: Interactive prototype, usability test scenarios.
- Output: Usability test reports with findings on user difficulties, pain points, and suggestions for improvement.
Example: - Test Objective: Test how easily users can book an appointment. - Findings: 40% of users found the appointment confirmation page confusing and didnβt know if their booking was successful.
Step 6: Design Iteration¶
- Task: Based on usability testing results, iterate on the design to address identified issues and improve usability.
- Input: Usability test reports, user feedback.
- Output: Updated designs that address usability issues.
Example: - Iteration: Add confirmation message and visual indicators to show the booking was successful.
Step 7: Design Handoff¶
- Task: Prepare final design assets and ensure a smooth handoff to the UI Designer Agent for high-fidelity UI design.
- Input: Finalized wireframes, prototypes, design documentation.
- Output: Design handoff with all necessary assets and guidelines for UI development.
Example: - Hand-off: Provide the UI Designer Agent with finalized wireframes, color palette, typography, and UI components.
Step 8: Event Emission¶
- Task: Emit events that signal when the design outputs (e.g., wireframes, prototypes) are ready for downstream consumption.
- Input: Finalized design outputs (user flows, wireframes, prototypes).
- Output: Event emissions such as
DesignWireframesReady,DesignPrototypesReady, indicating the design is ready for further action.
Example:
{
"event_type": "DesignWireframesReady",
"trace_id": "ux-design-2025-04-28-001",
"artifact_uri": "https://storage.connectsoft.ai/design/appointment-booking-wireframe-2025-04-28-001.json",
"timestamp": "2025-04-28T07:00:00Z"
}
π§© ConnectSoft Platform Principles Alignment¶
| Principle | Process Flow Reflection |
|---|---|
| User-Centered Design | The UX Designer Agent ensures that design decisions are rooted in user research and user feedback. |
| Event-Driven Architecture | Design outputs trigger events such as DesignWireframesReady to signal downstream agents. |
| Modular Outputs | Design outputs such as wireframes, user flows, and prototypes are modular and reusable across the product development process. |
| Observability-First | The entire design process is tracked and monitored using logs, metrics, and traces for full transparency. |
| Cloud-Native Integration | Design artifacts are stored in cloud-native systems (e.g., Blob, SQL, Git) for scalability and accessibility. |
π οΈ Technologies Overview¶
The UX Designer Agent utilizes a variety of tools and platforms to facilitate the design process, from wireframing and prototyping to user testing and design collaboration. These technologies enable the agent to create user-centered designs, iterate on those designs, and collaborate effectively with other agents, stakeholders, and design teams.
The technology stack is designed to ensure seamless collaboration, scalability, and flexibility while maintaining high-quality design outputs.
π Core Technology Stack¶
| Technology | Purpose | Example Usage |
|---|---|---|
| Figma | A cloud-based design tool used for wireframing, prototyping, and collaboration on design projects. | Create interactive wireframes, share design prototypes with stakeholders for feedback. |
| Sketch | A vector-based design tool widely used for UI/UX design and prototyping. | Develop low-fidelity wireframes and design UI components for product interfaces. |
| Adobe XD | A tool for UX/UI design, prototyping, and collaboration. | Create wireframes, design prototypes, and share interactive design assets. |
| InVision | A web-based prototyping tool for interactive design and user testing. | Build clickable prototypes to simulate user interactions and gather feedback. |
| Lookback.io | A usability testing platform for remote user testing and feedback collection. | Conduct usability tests with real users, observe their interactions, and gather insights. |
| Hotjar | A behavior analytics tool that provides heatmaps and session recordings to help understand how users interact with the design. | Analyze user behavior on prototypes to identify interaction pain points. |
| Zeplin | A design handoff tool that helps designers and developers collaborate by providing design specs, assets, and code snippets. | Handoff design elements (e.g., color schemes, typography, layouts) to developers. |
| Figma + FigJam | Figma for design creation, FigJam for brainstorming and mapping out user flows and design processes. | Collaborate with stakeholders to map out user flows, journey maps, and design concepts in FigJam. |
| Miro | A collaborative whiteboard tool used for brainstorming, journey mapping, and storyboarding in UX design. | Create journey maps, empathy maps, and brainstorm design ideas collaboratively. |
| Slack | A team communication tool for collaborative feedback and design discussions. | Share designs, collect feedback, and communicate with cross-functional teams. |
π§© Technology Integration Flow¶
flowchart TD
UserFlowDesign --> Figma
UserFlowDesign --> Sketch
Figma --> PrototypeDesign
Sketch --> PrototypeDesign
PrototypeDesign --> InVision
PrototypeDesign --> AdobeXD
InVision --> UsabilityTesting
AdobeXD --> UsabilityTesting
UsabilityTesting --> FeedbackCollection
FeedbackCollection --> Lookbackio
FeedbackCollection --> Hotjar
FeedbackCollection --> Miro
Lookbackio --> EventEmission
Hotjar --> EventEmission
EventEmission --> EventBus
EventBus --> UXDesignerOutput
EventBus --> UIPrototyperAgent
β Design tools are integrated to create a seamless workflow for the UX Designer Agent.
π Example Tool Usage¶
Figma¶
- Purpose: Figma is a cloud-based design tool that enables collaborative wireframing and prototyping.
- Example Use Case: The UX Designer Agent uses Figma to create an interactive wireframe for the appointment booking page.
Lookback.io¶
- Purpose: A tool used for conducting remote usability testing and gathering real-time user feedback.
- Example Use Case: After creating the prototype, the UX Designer Agent conducts usability tests to observe how users interact with the prototype and gather feedback.
Zeplin¶
- Purpose: A design handoff tool that provides detailed design specs and assets to the development team.
- Example Use Case: After finalizing the wireframes and prototypes, the UX Designer Agent uses Zeplin to provide specifications (e.g., typography, spacing, button styles) to the development team for implementation.
π§ Tool Integration Example: Figma + FigJam¶
- Figma is used to create high-fidelity wireframes and interactive prototypes, while FigJam is used for brainstorming and collaborative design discussions.
- The UX Designer Agent uses Figma to create user flows and wireframes, and then collaborates with the Product Manager Agent and User Researcher Agent in FigJam to map out user journeys and identify pain points.
π§© ConnectSoft Platform Principles Alignment¶
| Principle | Technology Alignment |
|---|---|
| User-Centered Design | The UX Designer Agent uses tools like Figma and Lookback.io to gather user feedback and create user-centered designs. |
| Event-Driven Workflow | Design outputs like wireframes and prototypes are emitted as events (e.g., DesignWireframesReady), triggering downstream tasks. |
| Modular and Scalable | Design tools such as Figma, Sketch, and InVision are modular, scalable, and flexible for handling various types of design tasks. |
| Observability-First | Design progress, feedback collection, and usability testing are tracked and monitored for transparency and accountability. |
| Cloud-Native Integration | Tools like Figma and Lookback.io provide cloud-native collaboration and ensure that designs are accessible and scalable across teams. |
π System Prompt (Initialization Instruction)¶
The System Prompt serves as the initial instruction for the UX Designer Agent, guiding its reasoning and task execution.
This prompt defines the core role, objectives, and operational guidelines for the agent, ensuring that it performs tasks such as wireframing, prototyping, user flow creation, and usability testing based on user insights and business goals.
The System Prompt ensures the agent follows user-centered design principles and aligns all outputs with product objectives.
π Full System Prompt Text¶
> π§ **You are a UX Designer Agent within the ConnectSoft AI Software Factory.**
> Your mission is to transform **user insights** into **actionable design outputs** that align with business objectives and enhance user experience.
>
> **You will:**
> - Design **user flows** that map out the sequence of steps users take to complete tasks within the product.
> - Create **low-fidelity wireframes** that define the structure and layout of key screens.
> - Develop **interactive prototypes** to simulate user interactions and validate design decisions.
> - Conduct **usability tests** with real users to gather feedback and refine designs.
> - Collaborate with the **User Researcher Agent**, **Product Manager**, and **UI Designer Agent** to ensure designs are **aligned with research findings** and **business requirements**.
> - **Emit events** such as `DesignWireframesReady`, `DesignPrototypesReady`, and `DesignOutputReady` to signal when design outputs are ready for downstream consumption.
>
> **Guidelines:**
> - All designs must be **user-centered**, based on **real user research** and insights.
> - Designs should be **intuitive**, **functional**, and **aligned with business goals**.
> - Focus on **usability**, ensuring that every interaction is seamless and intuitive.
> - Provide **actionable insights** for designers and developers to implement in the product.
> - Ensure **consistent design** across the product using **design systems** and **user-centered principles**.
π― Purpose of the System Prompt¶
| Objective | Why Itβs Important |
|---|---|
| Define Role and Scope | Ensures the UX Designer Agent focuses on creating user-centered designs, translating user research into tangible design outputs. |
| Align Design with Business Goals | Ensures that the user flows, wireframes, and prototypes align with the business objectives and user needs. |
| Provide Actionable Outputs | Guides the agent to create intuitive and feasible designs that can be implemented by the development team. |
| Ensure Consistency | Enforces the use of design systems and user research to maintain consistent, scalable design practices across all products. |
| Facilitate Collaboration | Ensures the agent collaborates with UX/UI Designers, Product Managers, and stakeholders to create designs that are aligned with product goals. |
π― Expected Behavior Based on the System Prompt¶
| Task | Expected Action |
|---|---|
| User Flow Design | Create logical and intuitive user flows that guide the user from start to finish in completing key tasks. |
| Wireframing | Develop low-fidelity wireframes that focus on structure, layout, and usability. |
| Prototyping | Create interactive prototypes that simulate user interactions and are used for usability testing and feedback gathering. |
| Usability Testing | Conduct usability tests with real users to identify pain points, gather feedback, and validate design assumptions. |
| Collaboration | Work with User Researcher Agents to integrate user insights and ensure that designs reflect actual user needs. |
| Event Emissions | Emit events such as DesignWireframesReady to signal that design outputs are ready for the next phase of the process. |
π§ Example Behavioral Directives¶
| Directive | Action |
|---|---|
| User-Centered Research | Use research findings (e.g., personas, journey maps, usability test results) to guide all design decisions. |
| Iterative Design | Iterate on designs based on user feedback and usability test results, ensuring continuous improvement. |
| Actionable Outputs | Ensure all design outputs are actionable and provide clear, implementable recommendations for development. |
| Consistency | Follow design systems to ensure uniformity in UI components and user interactions. |
| Collaboration | Collaborate with UX/UI Designers, Product Managers, and other stakeholders to ensure the design aligns with business goals. |
π― Example of Design Prompt Initialization¶
Task: "Design the user flow and wireframes for the appointment booking system."
- System Prompt: The UX Designer Agent receives the task and processes the Vision Document, strategic goals, and user research to define the design objectives for the appointment booking system.
- Expected Action: The agent begins creating a user flow, mapping the steps for booking an appointment, and then moves on to create the wireframes for each screen involved in the process.
- Output: User flow diagram and low-fidelity wireframes for the appointment booking page.
π§© ConnectSoft Platform Principles Alignment¶
| Principle | System Prompt Alignment |
|---|---|
| User-Centered Design | The system prompt ensures that user feedback and research guide all design outputs, ensuring user-centric designs. |
| Event-Driven Workflow | Design outputs trigger event emissions (e.g., DesignWireframesReady), ensuring that design decisions activate downstream tasks. |
| Modular and Scalable | The system prompt enables modular outputs (e.g., wireframes, user flows) that can be reused across different design phases. |
| Observability-First | The system prompt specifies that every action, from designing to testing, must be trackable and observable. |
| Cloud-Native Integration | All design outputs are stored in cloud-native platforms, ensuring easy sharing and collaboration across teams. |
π₯ Input Prompt Template¶
The Input Prompt Template defines how the UX Designer Agent processes and structures incoming tasks. These tasks can include design project initiation, user flow design, wireframing, and prototyping.
The template ensures that the agent can understand the task, align it with user insights and business goals, and generate actionable design outputs such as wireframes, user flows, and prototypes.
This structured approach guarantees that the agent stays focused on user-centered design and produces high-quality outputs that are relevant and feasible for product development.
π Structure of the Input Prompt Template¶
| Input Component | Description | Example |
|---|---|---|
| Vision Summary | A high-level summary of the product vision, outlining the productβs core purpose and strategic objectives. | "A SaaS platform for healthcare appointment scheduling aimed at reducing no-shows and improving user engagement." |
| Strategic Objectives | The business goals that the design must align with (e.g., increasing engagement, reducing churn). | "Reduce no-shows by 30%; Increase user engagement by 40%." |
| Personas Defined | List of user personas that should be considered during the design phase, based on user research. | "Patient: Needs to easily schedule appointments; Doctor: Needs a simple system for managing appointments." |
| Feature List | A list of key features that should be part of the design. | "Appointment Scheduling, Notifications, User Profiles." |
| Research Insights | User research findings that will inform the design process, including feedback from interviews, surveys, and usability tests. | "User feedback shows 60% of patients prefer SMS reminders for appointments." |
| User Flows Defined | Define the sequence of user actions or steps that the design will support, aligning with user needs and business objectives. | "Booking an appointment: Select available date β Choose time slot β Confirm booking." |
| Stakeholder Context | Any business requirements, constraints, or feedback from stakeholders that should be considered in the design. | "Must comply with HIPAA regulations; MVP deadline in 4 months." |
| Methodology | The design approach or methodology to be followed (e.g., Design Thinking, Iterative Design). | "Follow Design Thinking approach: Empathize, Define, Ideate, Prototype, Test." |
| Design Deliverables | Specific design outputs that need to be created, such as wireframes, user flows, or prototypes. | "Create wireframes for appointment scheduling, user flow for booking process, and prototype for the confirmation screen." |
π§ Example Structured Input Prompt¶
## Input Information
**Vision Summary:**
A SaaS platform for healthcare appointment scheduling aimed at reducing no-shows and improving user engagement.
**Strategic Objectives:**
- Reduce no-shows by 30% within the first 6 months.
- Increase user engagement through online appointment booking and reminders.
**Personas Defined:**
- **Patient**: Needs easy-to-use online booking and timely reminders for appointments.
- **Doctor**: Needs an intuitive system for managing patient appointments and scheduling.
**Feature List:**
- Appointment Scheduling
- Notifications (SMS/Email Reminders)
- User Profiles (patient and doctor)
**Research Insights:**
- **60% of patients** prefer **SMS reminders** for appointments, and they want an intuitive, mobile-friendly system.
- **30% of patients** experience frustration with the current booking process due to the complex interface.
**User Flows Defined:**
- **Appointment Scheduling**: Patient selects a date β chooses a time slot β confirms the appointment β receives a confirmation notification.
**Stakeholder Context:**
- Must comply with HIPAA regulations in the US.
- MVP must launch within 4 months, with basic appointment scheduling and notifications.
**Methodology:**
- Follow **Design Thinking**: Understand the user needs, define the problem, ideate on possible solutions, prototype the design, and test with real users.
**Design Deliverables:**
- Create wireframes for the **appointment scheduling screen** and **confirmation screen**.
- Develop a user flow for the **appointment booking process**.
- Build an interactive **prototype** for usability testing.
π§© Process of Using the Input Prompt Template¶
- Task Received: The UX Designer Agent receives an input task such as "Design the user flow and wireframes for the appointment scheduling system."
- Parsing the Input: The agent parses the input prompt, extracting key data points like vision, strategic goals, personas, and research insights.
- Context Assembly: The agent assembles all the parsed information into a structured prompt that outlines the design requirements and objectives.
- Execution: The agent uses the structured prompt to begin the design process, including user flow design, wireframing, prototyping, and usability testing.
- Output Generation: The agent generates the appropriate design outputs (e.g., wireframes, user flows, prototypes) and emits events (e.g.,
DesignWireframesReady,DesignPrototypesReady).
π― Example Task Execution¶
Task: "Design the user flow and wireframes for the appointment booking system."¶
-
Input Parsing: The UX Designer Agent parses the input prompt, extracting:
- Vision Summary: A healthcare SaaS platform for appointment scheduling.
- Strategic Objectives: Reduce no-shows by 30%, improve user engagement.
- Personas: Patient and Doctor personas.
- Feature List: Appointment scheduling, notifications, user profiles.
- Research Insights: Patients prefer SMS reminders and find the current booking system frustrating.
-
Task Execution:
- Step 1: Design user flows for the appointment booking process (select date β choose time slot β confirm).
- Step 2: Create low-fidelity wireframes for the booking page and confirmation screen.
- Step 3: Develop a prototype based on wireframes and user flow for usability testing.
-
Event Emission: Once the design outputs are ready, the UX Designer Agent emits events like
DesignWireframesReady, signaling that the designs are ready for UI Design.
π§© ConnectSoft Platform Principles Alignment¶
| Principle | Input Handling |
|---|---|
| User-Centered Design | Ensures that designs are rooted in user research, including personas, user flows, and journey maps. |
| Event-Driven Workflow | Each design task (e.g., creating wireframes) triggers event emissions like DesignWireframesReady, activating downstream design tasks. |
| Modular Outputs | Design outputs (e.g., personas, journey maps) are modular, reusable, and actionable across product teams. |
| Observability-First | Every action, from design creation to testing, is logged, traced, and monitored for transparency. |
| Cloud-Native Integration | All design outputs are stored in cloud-native systems (Blob, SQL, Git) for easy retrieval and collaboration across teams. |
π€ Output Expectations¶
The UX Designer Agent is responsible for producing high-quality design outputs such as user flows, wireframes, prototypes, and usability reports.
These outputs must adhere to clear quality standards to ensure they are actionable, usable, and aligned with both user needs and business goals.
The output expectations define how the UX Designer Agent's work is assessed, ensuring that it meets the design standards and is ready for consumption by UI Designers, Product Managers, and other stakeholders.
π Expected Output Artifacts¶
| Artifact | Description | Expected Structure/Quality |
|---|---|---|
| User Flows | Diagrams that map the userβs journey through a product, highlighting each interaction and decision point. | Clear, logical steps with decision points and pathways that are intuitive and user-centered. |
| Wireframes | Low-fidelity designs that provide the layout and structure of key screens without detailed design elements. | Structured with a focus on usability and functionality. Should include clear labeling and intuitive layout. |
| Prototypes | Interactive mockups that simulate user interaction with the product. | Clickable, user-interactive prototypes that represent core user flows and interactions for usability testing. |
| Usability Test Reports | Findings from usability testing sessions, detailing user pain points and usability issues. | Clear, actionable insights with specific recommendations for improving usability and user experience. |
| Journey Maps | Visual diagrams that illustrate the userβs steps, emotions, pain points, and opportunities across their entire interaction. | Comprehensive and user-centered, showing each step, emotional response, and potential design opportunities. |
| Design Documentation | Detailed design specs and rationale, including decision-making and design principles. | Clear, comprehensive, and easy to understand for both stakeholders and development teams. |
π― Output Validation Criteria¶
User Flow Validation Criteria¶
| Criteria | Requirement |
|---|---|
| Clarity | The user flow should be easy to follow, with each step and decision point clearly labeled. |
| Completeness | The user flow must cover all relevant steps and decision points in the user journey. |
| User-Centered | Ensure the flow is designed with real user behavior and needs in mind. |
| Actionable | The flow should provide insights that guide the design of key features and interactions. |
Wireframe Validation Criteria¶
| Criteria | Requirement |
|---|---|
| Clarity | The wireframe must be easy to read, with a clear structure and no ambiguity in layout. |
| Usability | The wireframe must prioritize user needs and show a clear, logical layout for each screen. |
| Consistency | Consistent design elements (e.g., button placement, navigation) should be used across all wireframes. |
| Actionability | The wireframe must provide clear guidance for UI design and development teams to move to high-fidelity design. |
Prototype Validation Criteria¶
| Criteria | Requirement |
|---|---|
| Interactivity | The prototype must be interactive and allow users to simulate real product interactions. |
| Usability | The prototype should highlight key user flows and provide insights into how users engage with the product. |
| Feedback | The prototype should allow usability testing to collect feedback and refine the design. |
| Actionable | The prototype must inform UI Designers and provide a testing ground for validating design assumptions. |
Usability Test Report Validation Criteria¶
| Criteria | Requirement |
|---|---|
| Actionable Insights | The report must provide clear, actionable recommendations for improving the design. |
| User-Centered | The report must be based on real user feedback gathered from usability tests. |
| Clarity | Findings must be organized, easy to interpret, and linked to specific issues users encountered during testing. |
Journey Map Validation Criteria¶
| Criteria | Requirement |
|---|---|
| Completeness | The journey map should cover all key user touchpoints, from start to finish, with pain points and emotions clearly indicated. |
| User-Centered | The journey map should reflect the real user experience, including emotions, frustrations, and opportunities for improvement. |
| Actionable Insights | The map should highlight areas for design improvement, showing clear opportunities for enhancing the user experience. |
π Example of Valid Output: User Flow¶
flowchart TD
Start -->|Visit Website| Homepage
Homepage -->|Click on 'Book Appointment'| AppointmentBooking
AppointmentBooking -->|Select Date| DateSelection
DateSelection -->|Choose Time Slot| TimeSelection
TimeSelection -->|Confirm Appointment| AppointmentConfirmation
AppointmentConfirmation -->|Receive Confirmation| Patient
%% Pain Points %%
AppointmentBooking -->|Frustration: Can't Find Available Slots| PainPoint
AppointmentConfirmation -->|Frustration: No Confirmation Email| PainPoint
DateSelection -->|Opportunity: Filter Available Slots| Opportunity
β Clear, logical user flow with decision points and pain points identified.
π Example of Valid Output: Wireframe¶
# Appointment Booking Wireframe
- **Header**: [Logo] [Navigation] [User Profile]
- **Main Section**:
- **Appointment Date Picker**
- **Available Slots (List of time options)**
- **Booking Confirmation Button**
- **Footer**: [Contact Info] [Privacy Policy] [Terms of Service]
β Wireframe with a focus on usability and layout, prioritizing function over form.
π Example of Valid Output: Prototype¶
Interactive Prototype: - Interactive elements such as dropdowns for date and time selection. - Click-through prototype simulating the booking flow from start to confirmation.
Tools: Figma, Adobe XD, or InVision.
π Example of Valid Output: Usability Test Report¶
# Usability Test Report - Healthcare Appointment Booking
## Test Overview
- **Conducted with**: 10 users from diverse demographics.
- **Test Task**: Book an appointment via the new system.
## Key Findings:
- **70% of users** found the booking process intuitive, especially the **date selection**.
- **30% of users** had difficulty finding the **available slots**, citing unclear navigation and small text size.
- **50% of users** missed the **confirmation message**, leading to confusion.
## Recommendations:
- **Increase text size** for available slots and make them more visible.
- **Simplify navigation** and make key actions (e.g., slot selection) more prominent.
- **Ensure the confirmation message is clear** and includes an option to view or cancel the appointment.
β Actionable and user-centered findings that directly inform design adjustments.
π§© ConnectSoft Platform Principles Alignment¶
| Principle | Output Alignment |
|---|---|
| User-Centered Design | All outputs (user flows, wireframes, prototypes) are based on real user feedback and research findings. |
| Event-Driven Workflow | Design outputs trigger events like DesignWireframesReady to activate downstream processes in UI design and development. |
| Modular and Scalable | Each design element (e.g., personas, user flows, journey maps) is modular and reusable across multiple projects and teams. |
| Observability-First | Design activities and outputs are logged and monitored to ensure real-time tracking and performance visibility. |
| Cloud-Native Integration | Design outputs are stored in cloud-native systems (Blob, SQL, Git) for easy access and collaboration across teams. |
π§ Memory Management Overview¶
The UX Designer Agent needs to manage both short-term and long-term memory in order to maintain context across design tasks, retain insights from past research, and ensure continuous improvement throughout the design process.
By effectively utilizing short-term memory for current tasks and long-term memory for past design iterations and research, the agent can ensure that each new design is informed by previous insights, creating a consistent, user-centered design experience across the entire product lifecycle.
π Short-Term Memory (STM)¶
Purpose:¶
The short-term memory of the UX Designer Agent is focused on the immediate design task. It holds information relevant to the current design process, such as user flows, prototypes, and feedback from usability testing.
Key Characteristics:¶
- Scope: Limited to the current design task.
- Stored Content: Task-specific data, including user flows, design feedback, usability test results, and iterations.
- Lifetime: Clears once the task is completed and the design outputs are finalized (e.g., wireframes, prototypes, journey maps).
Example Usage:¶
- During the design of the appointment scheduling flow, the agent holds the user flow diagram and usability test results for that task in short-term memory. After completion, this data is discarded or moved to long-term storage.
π Long-Term Semantic Memory (LTM)¶
Purpose:¶
The long-term memory stores historical design insights, completed personas, journey maps, and other past research findings. This memory helps the UX Designer Agent to build upon past knowledge and ensure consistency in design decisions.
Key Characteristics:¶
- Scope: Includes previous design outputs, research findings, user personas, journey maps, and design patterns.
- Stored Content: Completed personas, research reports, wireframes, test reports, design patterns.
- Lifetime: Persistent and continuously updated as new insights and designs are generated. Data is retrieved for future design iterations.
Example Usage:¶
- The UX Designer Agent pulls data from long-term memory when starting a new project to ensure consistency in design, by referencing previous user personas and design systems.
π§ Memory Integration Flow¶
flowchart TD
TaskIntake["1. Design Task Intake"] -->|Store in STM| ShortTermMemory
ShortTermMemory -->|Research Insights, User Feedback| DataSynthesis
DataSynthesis -->|Wireframing, Prototyping| ShortTermMemory
ShortTermMemory -->|Emit Design Outputs| EventEmission
EventEmission -->|Store in LTM| LongTermMemory
LongTermMemory -->|Retrieve Past Design Insights| DataEnrichment
DataEnrichment -->|Refine New Task| ShortTermMemory
β Memory flow ensures that the UX Designer Agent can retrieve valuable past insights, build on them, and continuously improve designs.
π Example Use Cases for Memory Management¶
Short-Term Memory Use Case¶
Task: The UX Designer Agent is tasked with designing the appointment booking flow.
- The agent stores user flow diagrams, feedback from initial wireframes, and usability test findings in short-term memory.
- After finalizing the design and emitting the event (DesignWireframesReady), the agent clears the short-term memory for that task.
Example: - Stored Data: User flow, feedback from usability tests, wireframe iterations. - Memory Cleared: After the design outputs are finalized, the data is either discarded or moved to long-term memory.
Long-Term Memory Use Case¶
Task: The UX Designer Agent starts a new design task, but needs to refer to a user persona and journey map created during a past project on appointment scheduling. - The agent retrieves the patient persona and appointment booking journey map from long-term memory to maintain consistency and build upon past knowledge.
Example: - Stored Data: Patient persona, journey map from the healthcare appointment scheduling system. - Data Retrieval: The agent uses this data to design the user flow and wireframes for the new scheduling feature.
Memory Retrieval Example¶
{
"task": "appointment booking",
"persona": {
"name": "Patient",
"goals": "Quickly book appointments online",
"frustrations": "Long phone calls with healthcare providers",
"behavior": "Uses a smartphone for appointment booking"
},
"journey_map": {
"step_1": "Patient opens app",
"step_2": "Patient selects appointment date",
"step_3": "Patient confirms appointment"
}
}
π§© ConnectSoft Platform Principles Alignment¶
| Principle | Memory Management Alignment |
|---|---|
| Event-Driven Workflow | Event emissions trigger updates to short-term memory and signal when design outputs are ready for use. |
| Resilient Execution | Short-term memory ensures the UX Designer Agent can operate autonomously, with long-term memory enhancing knowledge continuity. |
| Observability-First | All memory interactions (task context, insights, event emissions) are logged and monitored for full visibility. |
| Cloud-Native Flexibility | Both short-term and long-term memory are stored in cloud-native systems that scale with the design process (e.g., Blob, SQL, Git). |
| Modular and Scalable | Memory is modular and can scale with the design process, allowing the agent to reference past projects for efficiency and consistency. |
β Validation Strategy¶
The UX Designer Agent must ensure that its design outputs (user flows, wireframes, prototypes) meet certain quality standards and are aligned with both user needs and business goals. The validation strategy defines the processes, criteria, and tools used to verify that the design outputs are usable, actionable, and user-centered.
The validation process involves continuous testing, feedback loops, and alignment checks to guarantee that the design is both user-friendly and feasible.
π Validation Areas¶
The UX Designer Agent performs validation in the following key areas:
| Validation Area | Description | Example |
|---|---|---|
| Usability | Ensure that the design is intuitive and easy to use. User flows and wireframes should follow best practices for usability. | Does the appointment booking flow make sense to users? |
| Clarity | Ensure that the design is clear and understandable by all users, with intuitive labels and interaction points. | Are the buttons clearly labeled, and is the flow easy to follow? |
| Completeness | Ensure that all required elements and features are included, with no missing steps or gaps in the user flow. | Does the user flow cover all steps needed to complete the booking process? |
| Business Alignment | Ensure that the design aligns with business objectives and strategic goals. | Does the appointment scheduling system help meet the business goal of reducing no-shows by 30%? |
| User-Centered Design | Ensure that the design is based on real user insights and addresses their needs, frustrations, and goals. | Does the design cater to the needs of patients for a quick, hassle-free appointment booking process? |
| Consistency | Ensure that design elements are consistent across screens, maintaining a coherent experience throughout. | Are the design elements (e.g., buttons, typography, layout) consistent with the design system? |
| Accessibility | Ensure that the design is accessible to users with disabilities, following established accessibility standards (e.g., WCAG). | Can users with visual impairments use the system to book appointments easily? |
| Feasibility | Ensure that the design is technically feasible and can be implemented within the constraints of the product and technology stack. | Are the design elements feasible for development, considering the current technology stack and platform constraints? |
π― Validation Criteria for Design Outputs¶
User Flow Validation Criteria¶
| Criteria | Requirement |
|---|---|
| Logical Flow | The user flow should be logical, with no unnecessary steps or obstacles that could confuse users. |
| Complete Steps | Ensure that the user flow includes all necessary steps, from initial contact to final interaction. |
| User-Centered | The flow must be based on real user data and personas, ensuring it aligns with user expectations. |
| Actionable | The user flow should guide the design team to implement the key features in the product. |
Wireframe Validation Criteria¶
| Criteria | Requirement |
|---|---|
| Clarity of Layout | The wireframe must have a clear layout, with intuitive placement of key elements (e.g., buttons, navigation). |
| Usability | The wireframe must focus on user needs, with intuitive navigation and flow that matches the userβs expectations. |
| Consistency | All elements (e.g., buttons, typography) should be consistent across wireframes. |
| Feasibility | Ensure that the wireframe is technically feasible, considering constraints such as screen size, technology, and user input types. |
Prototype Validation Criteria¶
| Criteria | Requirement |
|---|---|
| Interactivity | The prototype must be interactive, allowing users to click through the flow and experience key interactions. |
| Usability | The prototype should validate that the user flow is intuitive and provides a positive user experience. |
| Clarity | The prototype should clearly represent key user interactions and features without clutter. |
| Actionable | The prototype should be used to gather real user feedback, which can then be integrated into the final design. |
Usability Test Report Validation Criteria¶
| Criteria | Requirement |
|---|---|
| Actionable Recommendations | The report should include clear, actionable recommendations for design improvements. |
| User Feedback | The test report must be based on real user feedback, including pain points and usability issues. |
| Clarity | The report must be easy to interpret, with organized findings that are actionable for the design team. |
π Example of Output Validation¶
User Flow Validation Example¶
flowchart TD
Start -->|Visit Website| Homepage
Homepage -->|Click on 'Book Appointment'| AppointmentBooking
AppointmentBooking -->|Select Date| DateSelection
DateSelection -->|Choose Time Slot| TimeSelection
TimeSelection -->|Confirm Appointment| AppointmentConfirmation
AppointmentConfirmation -->|Receive Confirmation| Patient
%% Pain Points %%
AppointmentBooking -->|Frustration: Can't Find Available Slots| PainPoint
AppointmentConfirmation -->|Frustration: No Confirmation Email| PainPoint
DateSelection -->|Opportunity: Filter Available Slots| Opportunity
Validation: - Completeness: The flow includes all steps needed to complete the appointment booking process. - Clarity: The steps are logical and follow a clear sequence. - User-Centered: Based on the patient persona, the flow addresses their need for an intuitive and quick booking experience.
Wireframe Validation Example¶
# Appointment Booking Wireframe
- **Header**: [Logo] [Navigation] [User Profile]
- **Main Section**:
- **Appointment Date Picker**
- **Available Slots (List of time options)**
- **Booking Confirmation Button**
- **Footer**: [Contact Info] [Privacy Policy] [Terms of Service]
Validation: - Clarity: The wireframe clearly outlines the key layout for the appointment booking page. - Usability: It prioritizes usability by making the appointment date picker and available slots the focal points of the layout. - Consistency: The wireframe is consistent with design system standards.
Prototype Validation Example¶
Prototype: - A clickable prototype simulating the appointment booking process, including selecting a date and time, entering user details, and confirming the appointment.
Validation: - Interactivity: The prototype allows users to simulate the full appointment booking experience. - Usability: The prototype helps gather feedback on the intuitive nature of the design. - Actionable: Based on usability testing, feedback can be used to refine the design.
Usability Test Report Validation Example¶
# Usability Test Report - Healthcare Appointment Booking
## Test Overview
- **Test Conducted**: 10 users from diverse demographics.
- **Scenario**: Booking an appointment via the new system.
## Key Findings:
- **70% of users** found the booking process intuitive, especially the **date selection**.
- **30% of users** had difficulty finding the **available slots**, citing unclear navigation and small text size.
- **50% of users** missed the **confirmation message**, leading to confusion.
## Recommendations:
- **Increase text size** for available slots and make them more visible.
- **Simplify navigation** and make key actions (e.g., slot selection) more prominent.
- **Ensure the confirmation message is clear** and includes an option to view or cancel the appointment.
Validation: - Actionable: Provides clear recommendations for improving the user experience. - Clarity: Well-organized findings that are easy to interpret. - User-Centered: Based on real user feedback.
π§© ConnectSoft Platform Principles Alignment¶
| Principle | Validation Alignment |
|---|---|
| User-Centered Design | Ensures that all outputs are rooted in user feedback and designed for usability. |
| Event-Driven Workflow | Validation results trigger event emissions (e.g., DesignWireframesReady), activating the next steps in the design and development process. |
| Modular and Scalable | Design outputs (e.g., user flows, wireframes) are modular and scalable, ensuring reusability across products. |
| Observability-First | All validation actions, including user feedback and testing results, are logged, traced, and monitored for transparency. |
| Cloud-Native Integration | Design validation outputs are stored in cloud-native systems, ensuring scalability and easy access. |
π Retry and Correction Flow Overview¶
The UX Designer Agent is designed to self-correct and retry design tasks when it encounters issues during the design process. This is critical for maintaining design quality and ensuring that the design outputs (e.g., wireframes, prototypes, user flows) meet usability, user-centered, and business goals.
By automatically addressing missing data, formatting errors, and incomplete outputs, the UX Designer Agent minimizes the need for human intervention and ensures that the design process is resilient, continuous, and efficient.
π Key Correction Mechanisms¶
| Error Type | Correction Strategy | Retry Behavior |
|---|---|---|
| Missing Data | Automatically fill missing fields using default templates or historical insights. | Retry validation after auto-filling missing data. |
| Format Errors | Reformat the output to comply with required design structures (e.g., wireframe layout, user flow format). | Retry after reformatting output to meet standards. |
| Incomplete Design Outputs | Regenerate or complete missing design elements (e.g., wireframe components or prototype interactions). | Retry after regenerating or completing missing design elements. |
| Invalid Insights | Correct invalid insights or user flow assumptions based on previous designs or fallback strategies. | Retry after applying a fallback correction. |
| Event Emission Failures | Retry the event emission up to 3 times, with exponential backoff. If failures persist, escalate to human intervention. | Retry the event emission with incremental delays. |
π§ Retry and Correction Workflow¶
-
Initial Validation:
The agent performs an initial validation of design outputs (e.g., wireframes, user flows). If there are errors or issues, it triggers the retry and correction flow. -
Auto-Correction Attempt:
The agent attempts to automatically fix the issue. For example, it might fill in missing data or reformat the output according to design standards. -
Retry Validation:
After auto-correction, the agent retries the validation step to ensure that the output now meets the required standards. -
Second Correction Attempt:
If the issue is still unresolved, the agent applies a fallback correction based on historical insights or predefined templates. -
Escalation to Human:
If the error persists after two retries, the agent escalates the issue for human intervention, providing detailed logs and context for the failure.
π§© Retry and Correction Flow Diagram¶
flowchart TD
ValidationFailure --> AutoCorrectionAttempt
AutoCorrectionAttempt --> RetryValidation
RetryValidation -->|Pass| ArtifactStorage
RetryValidation -->|Fail| SecondCorrectionAttempt
SecondCorrectionAttempt --> RetryValidation2
RetryValidation2 -->|Pass| ArtifactStorage
RetryValidation2 -->|Fail| HumanIntervention
β The flow ensures that the agent auto-corrects errors, retries, and escalates if necessary, promoting a resilient design process.
π Example Correction Mechanisms¶
Missing Data¶
- Trigger: The wireframe is missing key UI elements (e.g., buttons, text fields).
- Correction: The agent automatically fills in missing UI components based on a default template or previous design patterns.
- Validation: Retry after auto-filling the missing data.
Example:
# Wireframe: Appointment Scheduling Page
- **Header**: [Logo] [Navigation] [User Profile]
- **Main Section**:
- **Appointment Date Picker**
- **Available Slots**
- **Booking Confirmation Button**
- **User Info Form**: Name, Phone Number, Email
Format Error¶
- Trigger: The wireframe does not adhere to the required format (e.g., missing labels or inconsistent elements).
- Correction: The agent reconfigures the wireframe according to design system guidelines.
- Validation: Retry after reformatting the output.
Example:
# Appointment Booking Page Wireframe (Fixed)
- **Header**: [Logo] [Navigation] [User Profile] (proper labeling)
- **Main Section**:
- **Date Picker (with label)**: "Select Appointment Date"
- **Available Slots**: Clickable options for time slots
- **Confirm Button**: "Book Appointment" (clearly labeled)
Incomplete Design Outputs¶
- Trigger: The wireframe or prototype is incomplete (e.g., missing key interactions).
- Correction: The agent regenerates the missing portions or adds interaction elements (e.g., buttons, links) to the prototype.
- Validation: Retry after regenerating the missing components.
Example: - Missing Component: Appointment Confirmation Page design. - Correction: Add confirmation message and actionable buttons (e.g., "View My Appointments").
Invalid Insights¶
- Trigger: The insight about user flow or interaction is inconsistent with user research (e.g., incorrect assumption about the booking process).
- Correction: The agent applies a fallback correction using historical data from past projects or predefined templates.
- Validation: Retry after applying the correction.
Example: - Invalid Insight: "Users prefer to schedule appointments using email reminders." - Correction: Update to "Users prefer SMS reminders for appointment confirmations."
Event Emission Failure¶
- Trigger: The agent fails to emit the
DesignWireframesReadyevent after generating the wireframes. - Correction: Retry emitting the event up to 3 times, with exponential backoff.
- Validation: Retry after applying the correction.
Example: - Event Emission: The agent attempts to emit the event, but fails. - Correction: Retry after increasing delay (e.g., 5s, 10s, 20s). - Escalation: If the event fails again, escalate to human intervention.
π Observability Metrics for Retry and Correction¶
| Metric Name | Purpose |
|---|---|
ux_designer_agent_validation_failures_total |
Tracks the number of validation failures encountered during the design output generation (e.g., missing UI elements, format issues). |
ux_designer_agent_corrections_attempted_total |
Tracks the total number of corrections the agent attempted to fix errors in design outputs. |
ux_designer_agent_successful_retries_total |
Tracks the number of successful retries after the agent corrects an error. |
ux_designer_agent_failed_retries_total |
Tracks the number of failed retries that required escalation to human intervention. |
ux_designer_agent_event_emissions_total |
Tracks the number of successful event emissions signaling design output readiness (e.g., DesignWireframesReady). |
π§© ConnectSoft Platform Principles Alignment¶
| Principle | Retry and Correction Alignment |
|---|---|
| Resilient Execution | The agent retries and self-corrects design issues, ensuring continuous workflow without major disruptions. |
| Observability-First | Each retry, correction attempt, and event emission is logged, monitored, and tracked for visibility. |
| Event-Driven Workflow | The agent triggers downstream tasks by emitting events such as DesignWireframesReady, ensuring smooth handoffs. |
| Cloud-Native Integration | The agent stores design data in cloud-native systems, ensuring scalable, persistent design outputs. |
π οΈ Core Skills of the UX Designer Agent¶
The UX Designer Agent leverages a set of core skills to create effective, user-centered designs. These skills encompass everything from user flow design and wireframing to prototyping, usability testing, and collaboration. The skills ensure that each design output is well-aligned with both user needs and business objectives.
The skills are modular, reusable, and composable, allowing the agent to adapt to various design tasks and project requirements. These skills also ensure that the agent remains focused on user-centered design and produces actionable, high-quality outputs.
π Core Skill Categories¶
| Skill Category | Description | Example Skills |
|---|---|---|
| User Flow Design | Creating user flows that represent the steps users take to complete a task or goal. | "Map out the process of scheduling an appointment", "Design the user flow for appointment booking." |
| Wireframing | Developing low-fidelity wireframes that focus on layout and functionality, rather than visual aesthetics. | "Design wireframes for the appointment booking page", "Create wireframe for user registration page." |
| Prototyping | Creating interactive prototypes that simulate the user experience and demonstrate key interactions. | "Build an interactive prototype for appointment scheduling", "Prototype the user interaction for confirming appointments." |
| Usability Testing | Conducting usability tests to evaluate the user experience and gather feedback for improvement. | "Run usability tests on the appointment booking flow", "Conduct remote usability tests with patients." |
| Design Iteration | Iterating on design outputs based on user feedback, usability testing, and stakeholder input. | "Iterate on the booking flow based on usability test feedback", "Refine wireframes after stakeholder feedback." |
| Design System Integration | Ensuring design consistency by integrating with established design systems and following UI patterns. | "Use the company design system for button styles", "Ensure design consistency with pre-defined UI components." |
| Cross-Team Collaboration | Collaborating with Product Managers, User Researchers, and UI Designers to ensure design alignment with business goals and user insights. | "Work with User Researcher to align the design with user needs", "Collaborate with Product Manager to refine the booking flow." |
| Accessibility Design | Ensuring the design is accessible to users with disabilities, in compliance with accessibility standards. | "Ensure button sizes are accessible for mobile users", "Design with WCAG compliance for color contrast." |
| Design Documentation | Documenting design decisions, rationale, and best practices for ease of understanding and future reference. | "Create design documentation for wireframes and prototypes", "Document interaction design choices for developers." |
| Competitive Analysis | Analyzing competitor designs and identifying opportunities for improvement or differentiation. | "Analyze competitor appointment booking systems", "Review competitor interfaces for ease of use and innovation." |
π§ Example Skill Descriptions¶
1. User Flow Design Skill¶
- Purpose: Design user flows to map out the steps users will take to complete specific tasks, ensuring the experience is intuitive and efficient.
- Input: Research insights (e.g., personas, user feedback), business goals, and feature requirements.
- Output: Visual representation of the user flow, showing each decision point and interaction.
Example Skill Use: - Skill Task: "Design a user flow for the appointment booking process from initial login to confirmation." - Output: A flowchart showing steps such as: - Login β Select Date β Choose Time Slot β Enter Details β Confirm Appointment β Receive Confirmation.
2. Wireframing Skill¶
- Purpose: Create low-fidelity wireframes that focus on the layout, functionality, and information architecture of key screens, helping to define the product structure.
- Input: User flows, business goals, design standards.
- Output: Wireframes representing the skeletal layout of product pages.
Example Skill Use: - Skill Task: "Design a wireframe for the appointment booking screen." - Output: A simple wireframe showing the appointment date picker, available time slots, user form fields, and confirm button.
3. Prototyping Skill¶
- Purpose: Build interactive prototypes to simulate the user experience and test key interactions, improving usability.
- Input: Wireframes, user flows, user feedback, and testing goals.
- Output: Clickable prototypes that simulate how users will interact with the product.
Example Skill Use: - Skill Task: "Create an interactive prototype of the appointment booking process, including time slot selection and confirmation." - Output: A clickable prototype demonstrating user interactions, such as selecting a date, choosing a time, and confirming the appointment.
4. Usability Testing Skill¶
- Purpose: Conduct usability tests to gather insights on how real users interact with the product, identifying pain points and usability issues.
- Input: Prototypes, usability testing scenarios, target user demographics.
- Output: Usability test reports that provide feedback on user interaction, pain points, and improvement suggestions.
Example Skill Use: - Skill Task: "Conduct a usability test on the appointment scheduling flow to identify pain points." - Output: A report detailing findings like "Users struggled with finding available time slots and confirmation steps."
5. Design Iteration Skill¶
- Purpose: Continuously iterate on design outputs based on feedback from usability tests and stakeholder input to refine the user experience.
- Input: Usability test reports, user feedback, design critiques.
- Output: Updated wireframes, revised prototypes, and improved design components.
Example Skill Use: - Skill Task: "Iterate on the wireframe design for the appointment booking page based on usability testing feedback." - Output: Updated wireframe with improved button sizes, simplified steps, and better navigation flow.
6. Design System Integration Skill¶
- Purpose: Ensure design consistency by adhering to an established design system or UI pattern library.
- Input: Company design system, UI guidelines.
- Output: Designs that adhere to system standards, such as color schemes, typography, and component styles.
Example Skill Use: - Skill Task: "Design the appointment scheduling button according to the company's design system." - Output: A button that follows the design system's standards for size, color, and typography.
π§© ConnectSoft Platform Principles Alignment¶
| Principle | Skills Alignment |
|---|---|
| User-Centered Design | All skills focus on understanding user needs and designing with the user in mind, from user flow design to usability testing. |
| Event-Driven Architecture | Outputs like DesignWireframesReady trigger actions in downstream teams, ensuring the design process moves forward in an event-driven workflow. |
| Modular and Scalable | Each skill is modular and scalable, enabling the UX Designer Agent to adapt to various tasks and design phases. |
| Observability-First | Every design action (e.g., prototyping, usability testing) is tracked, logged, and monitored to ensure transparency. |
| Cloud-Native Integration | Design outputs, such as wireframes and prototypes, are stored in cloud-native platforms, enabling seamless collaboration across teams. |
π Collaboration Interfaces¶
The UX Designer Agent must seamlessly collaborate with other agents and stakeholders to ensure that the design process is efficient, user-centered, and aligned with business goals.
Collaboration interfaces define how the UX Designer Agent interacts with other agents, such as the User Researcher Agent, UI Designer Agent, Product Manager Agent, and Product Owner.
Effective collaboration ensures that the UX Designer Agent receives the necessary insights and feedback to make informed design decisions and that design outputs are shared with the appropriate teams for further development.
π Key Collaboration Interfaces¶
| Collaboration Interface | Description | Example |
|---|---|---|
| Event Emission | The UX Designer Agent emits events to notify other agents (e.g., DesignWireframesReady, DesignPrototypesReady) that design outputs are ready for consumption. |
Emitting DesignWireframesReady signals to the UI Designer Agent that the wireframes are ready for high-fidelity design. |
| Design Artifacts Storage | The UX Designer Agent stores its design outputs (e.g., wireframes, prototypes) in cloud-native platforms for easy access by other teams. | Wireframes and prototypes are stored in Blob Storage, allowing UI Designers to retrieve them for further refinement. |
| Feedback Integration | The UX Designer Agent receives feedback from other agents (e.g., Product Managers, UI Designers) to refine the design. | The agent receives feedback from the Product Manager on feature priorities, adjusting user flows and wireframes accordingly. |
| Cross-Functional Collaboration | The agent works with other agents and stakeholders to ensure the designs meet business requirements and are technically feasible. | Collaborating with the UI Designer Agent to ensure wireframes align with UI components and are implementable. |
| Design Handoff | The UX Designer Agent prepares the final design assets and hands them off to the UI Designer Agent for high-fidelity UI design. | Wireframes, user flows, and prototypes are handed off to the UI Designer Agent for UI development. |
| Event-Driven Feedback Loops | The UX Designer Agent listens for events triggered by other agents (e.g., UI Designers, Product Managers) to incorporate feedback into the design. | The UX Designer Agent listens for feedback from the UI Designer Agent to refine wireframes and ensure they are feasible for implementation. |
π§ Example Collaboration Workflow¶
-
User Research: The User Researcher Agent provides the UX Designer Agent with personas, journey maps, and user insights.
-
Initial Design: The UX Designer Agent creates user flows, wireframes, and prototypes based on user research and business objectives.
-
Event Emission: Once the UX Designer Agent has completed the design outputs, it emits events like
DesignWireframesReadyandDesignPrototypesReadyto signal that the designs are ready for downstream consumption. -
UI Design: The UI Designer Agent retrieves the wireframes and prototypes, refining them into high-fidelity designs.
-
Feedback Integration: The Product Manager Agent provides feedback on design changes and prioritization, and the UX Designer Agent updates the design accordingly.
-
Design Handoff: Once the designs are finalized, the UX Designer Agent hands off all necessary design assets to the UI Designer Agent for implementation.
π§© Collaboration Diagram¶
flowchart TD
UserResearcherAgent -->|Provide Research Insights| UXDesignerAgent
UXDesignerAgent -->|DesignWireframesReady| EventBus
UXDesignerAgent -->|DesignPrototypesReady| EventBus
EventBus --> UIPrototyperAgent
EventBus --> ProductManagerAgent
EventBus --> ProductOwnerAgent
UIPrototyperAgent -->|Handoff Design Assets| UXDesignerAgent
UXDesignerAgent -->|Receive Feedback| ProductManagerAgent
UXDesignerAgent -->|Update Design| UIPrototyperAgent
β Event-driven process ensures that designs are shared and refined collaboratively across agents.
π Observability Hooks¶
To ensure full transparency and accountability, the UX Designer Agent integrates observability hooks to track design progress, validate outputs, and monitor performance. These hooks provide visibility into the agentβs actions, allowing stakeholders to stay informed about design tasks and improvements.
π Key Observability Metrics¶
| Metric Name | Purpose |
|---|---|
| ux_designer_agent_design_tasks_total | Tracks the total number of design tasks completed by the agent (e.g., wireframes, prototypes, user flows). |
| ux_designer_agent_feedback_received_total | Tracks the total amount of feedback received from stakeholders (e.g., Product Manager Agent, UI Designer Agent). |
| ux_designer_agent_usability_tests_conducted_total | Tracks the total number of usability tests conducted by the agent. |
| ux_designer_agent_design_changes_total | Tracks the number of design revisions or updates made after receiving feedback. |
| ux_designer_agent_event_emissions_total | Tracks the total number of design events emitted, such as DesignWireframesReady and DesignPrototypesReady. |
| ux_designer_agent_design_iteration_time_total | Measures the time spent on each design iteration from feedback receipt to final design output. |
π Example Observability Logs¶
Design Task Completion Log¶
{
"timestamp": "2025-04-28T08:00:00Z",
"level": "Info",
"message": "Design task for appointment booking flow completed.",
"agent": "UXDesignerAgent",
"task": "User Flow Design",
"status": "Completed",
"trace_id": "ux-design-2025-04-28-001"
}
Event Emission Log¶
{
"timestamp": "2025-04-28T08:10:00Z",
"level": "Info",
"message": "Event `DesignWireframesReady` emitted for appointment booking flow wireframe.",
"agent": "UXDesignerAgent",
"trace_id": "ux-design-2025-04-28-001",
"artifact_uri": "https://storage.connectsoft.ai/design/appointment-booking-wireframe-2025-04-28-001.json",
"status": "Success"
}
π§© ConnectSoft Platform Principles Alignment¶
| Principle | Collaboration & Observability Alignment |
|---|---|
| User-Centered Design | Design outputs are user-centered, based on real user research and tested with usability feedback. |
| Event-Driven Architecture | The UX Designer Agent emits events (e.g., DesignWireframesReady) to trigger downstream actions. |
| Modular and Scalable | Each design artifact (e.g., wireframes, prototypes) is modular, reusable, and scalable across teams. |
| Observability-First | All design activities are logged, monitored, and tracked for transparency and accountability. |
| Cloud-Native Integration | Design outputs are stored in cloud-native systems, ensuring accessibility and collaboration across teams. |
π οΈ Human Intervention Hooks¶
While the UX Designer Agent is designed to function autonomously, there are scenarios where human intervention is necessary. These hooks ensure that when the agent encounters critical issues or complex challenges, it can escalate to a human for resolution.
Human intervention ensures that the UX Designer Agent maintains design quality, adheres to business goals, and aligns with user-centered principles, even when it faces limitations or failures in the process.
π When Human Intervention is Triggered¶
| Situation | Reason for Escalation | Example |
|---|---|---|
| Persistent Design Issues | If the agentβs design output consistently fails to meet quality standards after multiple iterations. | The wireframe for the appointment booking system is not aligned with the business goals or user needs, even after several corrections. |
| Conflicting Feedback | If the agent receives contradictory feedback from stakeholders (e.g., Product Managers, UI Designers). | The Product Manager wants a feature that the User Researcher indicates users do not want. |
| Design Complexity | If the design task becomes too complex to be fully addressed by the agent (e.g., requires deep domain knowledge). | Creating a design for a new, untested product feature that the agent cannot fully understand or visualize without further expert input. |
| Ethical Concerns | If the design conflicts with ethical standards or accessibility regulations. | The design does not meet WCAG accessibility standards, and adjustments are required. |
| Unresolvable Technical Feasibility Issues | If the design cannot be implemented due to technical constraints or feasibility issues that require human expertise. | A feature that the agent has designed but is technically infeasible within the given technology stack (e.g., complex interaction not supported by the backend). |
| Failed Event Emission | If the agent fails to emit events (e.g., DesignWireframesReady) after multiple retries. |
The event fails to emit after several attempts, preventing the downstream design process from continuing. |
π§ Escalation Workflow¶
-
Initial Validation and Correction:
The agent first attempts to validate and correct the design output based on user feedback, research findings, and business goals. -
Retry and Correction Attempts:
If the initial attempts fail, the agent retries corrections up to two times using predefined templates or fallback strategies. -
Escalation:
After two failed correction cycles, the agent triggers an escalation process, providing detailed logs and context for human review. -
Human Intervention:
A UX Designer, Product Manager, or other stakeholders review the issue, offer guidance, and resolve the design problem. This may involve adjustments in the design or alignment with business priorities. -
Resolution and Reprocessing:
After human intervention, the agent resumes its workflow by implementing the resolution and reprocessing the design outputs.
π§© Example of Human Intervention Scenario¶
Scenario 1: Conflicting Feedback¶
- Problem: The agent has designed a user flow based on user research, but Product Manager feedback contradicts the user needs.
- Intervention: The agent escalates the issue, providing the Product Manager's and User Researcherβs feedback to the design team. A human designer or stakeholder adjusts the design to reconcile the conflict.
- Outcome: The agent receives updated feedback, revises the user flow, and reprocesses the design.
Scenario 2: Unresolvable Technical Feasibility¶
- Problem: The agent creates a prototype with features that require backend support (e.g., real-time appointment updates), but the backend cannot support this feature.
- Intervention: The agent escalates to technical leads or Product Managers to discuss alternative solutions.
- Outcome: The design is adjusted to use a simpler, feasible solution, and the agent reworks the prototype.
Scenario 3: Ethical or Accessibility Issues¶
- Problem: The wireframe violates accessibility standards, such as insufficient color contrast.
- Intervention: The agent escalates the issue to a human designer or accessibility specialist who corrects the design according to WCAG standards.
- Outcome: The corrected wireframe meets accessibility requirements and is reprocessed for further development.
π Observability Metrics for Human Intervention¶
| Metric Name | Purpose |
|---|---|
| ux_designer_agent_human_interventions_total | Tracks the total number of human intervention escalations triggered by the agent. |
| ux_designer_agent_failed_design_iterations_total | Tracks the number of design iterations that failed after retries and were escalated for human intervention. |
| ux_designer_agent_design_issues_resolved_total | Tracks the number of design issues successfully resolved after human intervention. |
| ux_designer_agent_escalation_resolution_time_total | Measures the time taken to resolve an issue, from initial failure to human intervention resolution. |
π§© Example Human Intervention Logs¶
Escalation Log Example:
{
"timestamp": "2025-04-28T10:30:00Z",
"level": "Error",
"message": "Design output failed validation after two retries, escalated to human intervention.",
"agent": "UXDesignerAgent",
"task": "User Flow Design",
"status": "Escalated",
"trace_id": "ux-design-2025-04-28-001",
"reason_for_escalation": "Conflicting feedback from Product Manager and User Researcher",
"suggested_action": "Review the feedback from both teams and adjust the design accordingly."
}
Resolution Log Example:
{
"timestamp": "2025-04-28T11:00:00Z",
"level": "Info",
"message": "Design issue resolved after human intervention, user flow updated.",
"agent": "UXDesignerAgent",
"task": "User Flow Design",
"status": "Resolved",
"trace_id": "ux-design-2025-04-28-001",
"resolution_action": "Design adjusted to incorporate Product Managerβs feature request and User Researcherβs insights."
}
π§© ConnectSoft Platform Principles Alignment¶
| Principle | Human Intervention Alignment |
|---|---|
| User-Centered Design | Escalations ensure that user needs and research findings are always prioritized, even when challenges arise. |
| Resilient Execution | The retry and correction flow ensures the agent remains resilient, while human intervention addresses more complex issues. |
| Event-Driven Workflow | Human intervention is triggered by specific events (e.g., validation failures, conflicting feedback), ensuring smooth flow of information. |
| Cloud-Native Integration | Design outputs are stored in cloud-native systems, enabling remote collaboration during intervention. |
| Modular and Scalable | The agentβs workflow allows modular intervention, where specific aspects of the design can be updated or adjusted. |